ShadeRx.com

Title

ShaderX Programming

Description

Philippe recently completed a master thesis in computer graphics at University of Montreal where he developed algorithms for spreading and rendering of 3D fire effects. As part of his job as a hardware architect at Matrox Graphics, he studied and developed various vertex and pixel shader technologies. He is currently employed at Digital Fiction where he develops games for various next generation consoles.

Steffen started his career as a game programmer in 1996, when he worked one year for a company called BlueByte. After that, he studied physics with specialism in quantum optics at the university in Rostock. While studying he worked as a freelancer for Massive Development, where he wrote some parts of the 3D-engine of the underwater game Aquanox.

Chris graduated with a BS in Computer Science and another BS in Electrical Engineering from Worcester Polytechnic Institute in '97 and joined Digital Equipment Corp's Workstation Graphics group doing hardware design and verification. When Digital died, Chris joined ATI as a 3D ASIC designer for the Radeon line of graphics chips and then moved over to their 3D Application Research Group where he tries to get those chips to do things that were not originally thought possible.

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