CardboardHookers.com

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Cardboard Hookers ...Test

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Real time strategy games have been around for a while now and most people are familiar with the conventions of them. The player gathers resources, constructs a base and then recruits an army. They’ve certainly seen their fair share of evolution; for instance a single unit rush isn’t an unstoppable tactic. Gone are the days of Red Alert where a Soviet player could just keep pumping out 100 heavy tanks and expect to win in a quick first round K.O. Despite that, most of the genres conventions have stuck around even in games where they have no business being there. These conventions work, there isn’t any doubt about it, and they make sense in some games. Especially in the case of a game set in far off foreign worlds. When you’re off on the frontier, living in a semi-medieval or actual medieval world it’s entirely reasonable that a commander might have to actually develop the infrastructure to support his army. However I recently picked up the demo for Company of Heroes, and in this game these conventions are just strange.
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