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rpg codex > putting the 'role' back in rpg > www.rpgcodex.com
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NWN2 News has an outline form preview of Neverwinter Nights 2 based around a demonstration of the game they witnessed at one of those goofy trade shows. They mention feats, prestige classes, evil, and several other things like crafting:
All the crafting from NWN1 is still in, but generally vastly improved. Obviously, a lot more was added and it looks like we'll be able to customize armor pieces and such during the process. I did ask about "spell level" items and Josh agreed a wand of magic missiles with a level 3 casting of it on a wizard of 15th level is kind of silly. He's going to look into it. The big thing that will likely cause a stink is there will be no xp loss during item creation - just gold. This may need be already known, I don't remember. Evidently testers were not liking xp costs at all. Crafting is done at crafting stations throughout the game.
I'm not sure I liked the XP thing either as a rule as a concept when I heard about it. I still agree with the point of it, though. Gold is pretty easy to obtain and players probably should have a greater limit than just gold when making magic items.
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