PhilSteinmeyer.com

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PhilSteinmeyer.com

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I started my first game company, PopTop Software, in my living room in 1993. Initially it was going to be a brief sideline gig to teach myself C/C++ (I had been a Pascal/Cobol/Clipper programmer). My sideline project turned into a published game with New World Computing, and in the next three years I made several highly successful games with them – working solo on programming and design in conjunction with the rest of their team.

In 1997 I began to build PopTop into a ‘real company’, hiring a number of very talented artists. We began developing a railroad strategy game based on a personal favorite – Railroad Tycoon. Later, we were fortunate enough to acquire the rights to the Railroad Tycoon name from the original developer (MicroProse), and in late 1998, we released Railroad Tycoon 2 (RT2). RT2 was a success, and in 1999 and beyond, we released an expansion pack, a gold edition, a platinum edition, and various external companies licensed the game for ports to Playstation, Dreamcast, and Macintosh (our involvement in the ports was minimal).

In 1999 we began work on Tropico, a strategy simulation where you’re the ruler of a small island (a bit like SimCity on an island).

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